As teachers confront the question of how to modernize pedagogy for the digital generation, gaming and play--digital, mobile, or analog-- are becoming more and more ingrained into our culture. This panel will explore how play can be used in and beyond the writing/composition classroom to inspire academic work, allowing teachers to better reach a diverse student population with lessons that inspire creativity, collaboration, and deep engagement.
Gaming, Not Gamification: Using Role-Playing Games in the Writing Classroom - Speaker 1
Speaker 1 looks at the way that tabletop roleplaying games can be used to create a more engaging classroom experience. Drawing on... more