2012 Conference Schedule

Session Time: Saturday Session F: 10:00-11:15

Architectures of Attention: From Inner Space to Outdoors

Room: Tompkins G109 Session Time: Saturday Session F: 10:00-11:15 Session Type: Panel Presentation

This panel inquires into the rhetorical nature of attention through the framework of architecture.  This panel explores how Lanham’s definition may be mobilized through material and immaterial architectures. The panelists seek to examine the economics of attention in three disparate, but interconnected architectures: neurophysiology, the digital classroom, and augmented reality.

Speaker 1: Affective Screens: Attention in Digital Information Ecologies
Speaker 2: Attention, Technology, and the Geography of the Classroom
Speaker 3: Ghosts of South Carolina College: Attention and Memory in Augmented Reality

Tags: Digital Spaces, Games and Gaming, Materiality

Session Time: Saturday Session G: 2:45-4:00

Innovation, Resistance, and Student Motivation: Challenging Existing Pedagogy with Gamification and Massive Open Online Course (MOOC) Design

Room: Caldwell G109 Session Time: Saturday Session G: 2:45-4:00 Session Type: Panel Presentation

This panel explores how new media tools inspire innovative spaces for learning while challenging institutional standards. Presenters discuss using video game point systems to motivate first-year composition students, designing a tabletop RPG to demonstrate writing and graphic arts concepts, and adapting MOOC pedagogies to spark creativity in advanced college writers.

Tags: Community College, First-Year Writing Courses, Games and Gaming

Session Time: Sunday Session J: 10:30-11:45

Unbuilding ArchiTEXTured Boundaries: Five Transversals to The Work of Gregory Ulmer

Room: Caldwell G109 Session Time: Sunday Session J: 10:30-11:45 Session Type: Panel Presentation

Speaker 1: MEmorial ArchiTEXTure
Speaker 2: TRANSVERSAL MAPPING: MONUMENTALITY IN CYBERSPACE
Speaker 3: Consulting the Emeragency on Behalf of Architecture
Speaker 4: Video Games as Heuretic Generators
Speaker 5: Steampunk Electracy and Machine Rhetorics

Tags: Games and Gaming, Infrastructure, Multimodal Composition

Session Time: Thursday Full-Day Workshop: 9:00am-4:00pm

"Writing Virtual Worlds in the Inform Programming Language"

Room: 1911 Building Rm 110 Session Time: Thursday Full-Day Workshop: 9:00am-4:00pm Session Type: Half-Day Workshop

For educators who are interested in both computers and writing, interactive fiction games (aka text adventures) offer exciting possibilities. This workshop introduces the interactive fiction programming language Inform, which uses a syntax that resembles ordinary English.

Tags: Code Studies, Digital Spaces, Games and Gaming